![clo3d obj not saving clo3d obj not saving](https://i.pinimg.com/originals/5a/12/ff/5a12ff325b55994d6cfe100b09e7f357.png)
And it will be not slowed down by the physics because it does not use it. You will be able to use all Iclones motions. Baked animation is limiting as the character can do only what is baked in. I'll do some, although I don't think iClone users will go for it. Back to MAX! From there on it is a classic operation, right? Save resulting point cache from cloth and avatar.
CLO3D OBJ NOT SAVING FULL
Cloth is doing now full physics motion without penetration. Then, load the point cache motion from MAX! Export the Cache and the single mesh to OBJ and apply it to Clo3D! Then save a Point Cache Animation file from the moving single mesh.
CLO3D OBJ NOT SAVING SKIN
Make the character a single mesh copy of the original, and Skin Wrap it to the original. Create motions with MAX, applied to your nude character. Soon i hope to show some characters with physic motions same as you see in clo3d. RL will bring 3d exchange for genesis heads but it will not do a character such as the head of the Girl from clo3d or Daz ,the Daz girl has a too complex face for this i think, you will see!! That spares me hours of time. You get complete characters.
CLO3D OBJ NOT SAVING SOFTWARE
It were only tests for me to get the original characters into iclone talking so i can use all things(clothes and accessoiries) from other software programs directly in 3dmax and iclone without chaqnging or tweaking inclusive motion. If you make clothes with clo3d all clothes will fit, without tweaking anything,with gwynn you need a little bit tweeking becuase she is a little bit thicker then the original character from clo3d and lowpoly. Because i am trying to import the baked physics on the characters i can not use tweaking and need the original character. That needs a little bit skills in 3d max. I have to do this because Iclone does not like border vertex counts different then the vertex count from standard RL characters.įor example the girl with clo3d designer cloth is the original highres character from the clo3d program.I exported the character as objectfile without changing any vertex and rigged it with g5 template bones in 3d max iclusive the original head.
![clo3d obj not saving clo3d obj not saving](https://designersupport.nl/media/11564/cursus-clo3d.jpg)
If i change the vertexes borders to Iclone standards it are highres standard g5 characters inclusive standard g5 heads. Rigged them with the G5 bones inclusive the heads. I imported the characters from clo3d,daz and genesis as objectfile. What is this showing? Are these characters imported from DAZ to iClone with facial animation?